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Updated patch notes for patch 3.0.8
Updated patch notes for patch 3.0.8

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Early this morning, Wryxian of the European forum team posted an updated set of patch notes for that patch 3.0.8 PTR. That's very excellent news, since the outdated set was finding seriously, seriously outdated. Ghostcrawler hinted about this a number of days in the past, so we figured it had been coming sooner or later on.Practically nothing inside the patch notes is shocking that I can see, it's mostly just the improvements we have heard about and possibly a much more robust bug repair listing. It's just nice to view each of the additional improvements which have come along gathered in 1 spot, rather than hunting all over to produce sure we're not crazy when trying to recollect anything. The patch notes on the EU website have already been updated, but so far as we will see, neither the US forums or website have already been. So should you be someplace that you just can not accessibility the forums or official web pages (function, college), we now have them suitable right here for you personally. Just click with the reduce under!Standard Gamers may possibly now build death knights on any realm after they attain degree fifty five. Bonus Armor: The mechanics for items with bonus armor on them has modified (any cloth, leather, mail, or plate items with added armor, or every other items with any armor). Bonus armor past the base armor of an item will no longer be multiplied by any abilities or from the bonuses of Bear Form, Dire Bear Form, or Frost Presence. Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You're not seeing factors. Tapping: All player spells which trigger a creature to grow to be aggressive for you will now also quickly trigger the creature to become tapped. A fresh mailbox is now available in the Crows Tavern inside the Dalaran Sewers. We have additional more than 60 new graveyards to Kalimdor as well as Eastern Kingdoms. The run velocity in spirit type continues to be greater by 50%. Night Elves in Wisp type will now move at a 75% bonus velocity. The Darkmoon Faire vendors have new items now that trade routes into Northrend have already been far better established.Achievements The Loremaster of Kalimdor Achievement has had its quest quantity decreased. The Perma-Peddle Achievement is no longer a component of the "Fool for Love" meta-achievement. The Winds of the North has had its needs modified. This achievement is now earned by finding Exalted together with the Alliance Vanguard or Horde Expedition.PvP PvP motor vehicles are no longer proof against most player spells, are proof against all CC and snares, but could be diseased, poisoned, and cursed.Arenas Arena rating needs for all Deadly Gladiator's Arena items have already been decreased by 100. All rage and runic power are set to 0 when an Arena begins as well as planning time period is more than. Ring of Valor: The modest pillars will now rise quickly after the arena begins.Battlegrounds Lake Wintergrasp Wintergrasp Commendations can now also be obtained for that minimal minimal cost of 9 Wintergrasp Marks of Honor. Gamers can go to their respective Wintergrasp vendors and place these Marks of Honor to use! Wintergrasp PvP motor vehicles have had their overall health greater. Wintergrasp Tower cannons have had their overall health greater. The Wintergrasp Fortress Exterior walls have had their overall health greater. The Fortress Keep door now has had its overall health decreased. The Orb is now quickly clickable. Elementals should really now always despawn once the battle begins. Wintergrasp now extends even more south to ensure that much more revenants could be reached. You can find now 3 ranks in Wintergrasp: Recruit, Corporal, and Very first Lieutenant. Gamers will likely be eligible for participation rewards following two honorable kills. Gamers will get greater honor with greater rank. Gamers will get additional Marks of Honor at Corporal or larger rank. Gamers will get corporal rank at five honorable kills rather than two.Strand of the Ancients Antipersonnel Turrets will now acquire automobile immunities, use falloff injury, and injury greater to 4000 + 200 per degree to compensate for falloff. The Strand of the Ancients Demolisher has had its overall health greater. The Strand of the Ancients tower cannon has had its overall health greater. Seaforium expenses have already been moved closer to the graveyards on the 2nd tier. Death Knights All multi-rune talents produce 15 runic power. Anti-Magic Shell: The cooldown continues to be lowered to 45 sec from 60 sec. Blood Aura now grants 2/4% rather than 1/2% healing. Blood Presence now grants 2/4% rather than 1/2% healing. Haters gonna hate, i'm so down regarding WoW Pokemon. Bloody Strikes will get added bonus injury from Pestilence. Bone Shield: The mitigation continues to be decreased from 40% to 20%. Corpse Explosion: Injury greater considerably, additional five sec. cooldown, and modified expense to forty runic power. Dark Command: Assortment greater to 30 yards. Death Pact now grants 40% rather than 20% healing. Frost Presence: The bonus armor continues to be greater from 60 to 80% and magic injury reduction greater from five to 15%. Heart Strike no longer includes a haste debuff but will now be able to strike two targets. Horn of Winter now has no expense and grants ten runic power along with its stat buff, but includes a twenty 2nd cooldown. Howling Blast: Cooldown eliminated. Icebound Fortitude now decreases injury by 20% rather than 50%. The quantity of injury decreased increases with bonus Defense (to about 35% for 540 Defense, but can go larger). Night of the Dead now grants 40/70% passive area spell avoidance to your pet along with its current effects. Outbreak will no longer get bonus injury from pestilence. The bonus from Plague Strike and Blood Boil continues to be greater somewhat. Pestilence no longer includes a ten seconds cooldown. Increase Dead has now been split into two spells: Increase Dead now raises a ghoul or pet ghoul (if talented). Demands corpse dust if no humanoid corpse is close by. Increase Ally now raises a fallen celebration member like a ghoul and has no reagent. Readily available at degree 72. This should really now last for four minutes. Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina. Rune Strike: Injury decreased from 200% to 150% but risk greater to 150% from 100%. Shadow of Death: The duration continues to be modified from 45 seconds to 25 seconds. Unholy Blight had had its expense decreased from 60 to forty runic power. Wandering Plague will now correctly reset following currently being cast. Vampiric Blood: Along with its current effects, also adds 20% overall health temporarily. Will of the Necropolis will now cut down the injury of any assault that takes the DK under 35% overall health by five /10/15% rather than boosting armor when wounded.Druids Aquatic Form is now available from druid trainers at degree sixteen. Feral Assault Electrical power: All weapons now have the possible to grant feral assault power according to their dps (as in contrast to the finest superior-quality weapons available at degree 60). Gamers will see their present feral weapons grant roughly the same assault power as they did ahead of (+/- two or so), but quite a few new weapons will likely be alternatives for that feral druid. Some feral weapons have had power converted to assault power to become much more appealing to other classes able to equip them. All druids will see the quantity of feral assault power granted by an item inside the item tooltip, if it grants any, but other gamers won't see that information. Remove Curse and Abolish Poison can now be utilized in Moonkin type. Genesis: Now functions with Tranquility and Hurricane. Growl: Assortment greater to 30 yards. King of the Jungle - The Bear impact is now bodily, and hence can't be dispelled. Moonglow: This talent now also rewards Nourish. Nature's Grace - Now also effects Revive. Nourish: Wild Development utilized to a target now increases the healing accomplished by this spell by 20% like other heal more than time effects. Polearms: Now trainable by Druids. Primal Tenacity: Now decreases the price of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% along with its former effects. Protector of the Pack: No longer improvements worth according to celebration dimension. Savage Roar: The buff now persists outdoors of Cat Form but only gives its rewards when in Cat Form. Starfall: In place of canceling shapeshifting, now cancels on shapeshifting into an animal type. Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form along with all of its former effects. Swipe: Swipe (Cat) has now been additional at degree 71, dealing 260% weapon injury, expenditures 50 vitality without cooldown. All abilities affecting the Bear Form edition have an impact on the Cat Form 1 also. Wild Development now includes a six 2nd cooldown.Hunters All Hunter pet talents by using a cooldown of 30 seconds or much more are no longer on the worldwide cooldown. Arcane Shot: Mana expense lowered to match the price of Regular Shot. Element of the Wild - This factor is now raid-wide. Phone of the Wild: The advantage from this pet talent now applies to only the Hunter and their very own pet. Deterrence: Style modified to grant 100% parry and 100% likelihood to "deflect" spells coming in the front, but prevents the Hunter from attacking. Lasts five sec. 60 sec. cooldown. Explosive Shot: Injury greater considerably, and additional scaling additional to compensate Survival Hunters for that lower in power of Regular Shot. No longer offers injury to secondary targets. Enhanced Monitoring (Survival): This talent continues to be somewhat re-designed. Now reads: Whilst monitoring Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged injury accomplished to these vSorry but you're all coming off as uneducated idiots. There are many stereotypes in the world, and you're buying into them wholeheartedly. There is a demand, therefore there is a service to assuage that demand. Whatever the population of gold farmers that China represents (sorry again but it's far from 100% 90, 80,70 or even 60%) will be replaced by anyone else in any other country to continue to fulfill that demand. Stop acting like China is the worlds leading supplier in WOW currency, it's not. It's also quite a difficult thing to track, so I'm sure you won't see any change in this at all other than perhaps the value of wow gold increasing momentarily at best.arieties is greater by 1/2/3/4/5%. Destroy Shot ? Cooldown decreased to 15 seconds, down from 35 sec. Kindred Spirits: This talent now grants only 3/6/9/12/15% pet injury. The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) continues to be lowered. Readiness: No longer resets the cooldown on Bestial Wrath. Regular Shot: Now gains 10% of assault power as injury rather than 20%. Serpent's Swiftness: This talent now grants only 2/4/6/8/10% bonus assault velocity to pet. The hunter assault velocity bonus is unchanged. Tranquilizing Shot has had its cooldown decreased to six seconds, down from 15. Unleashed Fury: This talent now grants only 3/6/9/12/15% pet injury. Viper Sting: Now drains a percentage of highest mana. Volley: The injury continues to be decreased on all ranks by around 30% (like assault power scaling).Mages Arcane Blast: This ability continues to be significantly modified. Arcane Blast now increases the injury of the following Arcane spell by 15%. On the other hand, applying Arcane Blast itself will not eat the charge itself. Just about every time you cast Arcane Blast, the injury of Arcane spells is greater by 15% as well as mana expense of Arcane Blast is greater by 200%. This impact stacks as much as 3 times and lasts ten seconds or until any Arcane injury spell except Arcane Blast is cast. Arcane Flows: Now also decreases the cooldown of Evocation by 1m/2m. Elemental Precision: Renamed to Precision and now functions on all spells. Evocation: Cooldown decreased to four min. Enhanced Blizzard: The snaring impact continues to be decreased to 25/40/50%. Slow Fall is now castable on other people. Torment the Weak: Now functions with Arcane Blast and does bonus injury towards targets afflicted with any type of slow (including the fight slow from Thunder Clap).Paladins Avenging Wrath: Divine Shield, Divine Safety, and Avenging Wrath can't be made use of inside of 30 seconds of every other any longer. Forbearance eliminated from Avenging Wrath. Divine Safety: The penalty continues to be eliminated. Divine Shield: The penalty continues to be modified to ensure that all injury accomplished is decreased by 50% in place of an assault velocity penalty. Hand of Reckoning (NEW): Readily available on trainers at degree sixteen. It?s a 30 yard assortment taunt that leads to Holy injury. Judgements of the Pure: This Holy talent now increases the injury accomplished by Seals and Judgements. Judgement of Wisdom: Now returns a percentage of base mana rather than a percentage of max mana. Sacred Duty: Interaction with Divine Shield and Divine Safety eliminated, but stamina bonus greater.Priests Abolish Illness and Cure Illness can now be cast when in Shadowform. Holy: Circle of Healing now includes a six 2nd cooldown. Levitate is now castable on other people. Mana Burn: Now burns a percentage of highest mana. Shadow Shadowform: You can now shift into Shadowform when mounted or sitting. Vampiric Embrace- Mana expense of this spell continues to be eliminated. Rogues Fan of Knives: The cooldown continues to be eliminated. Additionally, now offers 150% of weapon injury when made use of when daggers are outfitted. Feint: Rank 8 now decreases the injury taken from area of impact attacks by 50% for six seconds along with its present effects.Shaman Fire Nova Totem: Now no longer generates risk. Healing Way: Now just one application is required to achieve total advantage. No longer stacks. Enhanced Water Shield: Lesser Healing Wave now includes a decreased likelihood to set off this talent. Magma Totem: The injury and scaling continues to be greater and no longer generates risk. Psychological Quickness and Static Shock have switched positions inside the talent tree. Psychological Quickness: Reduces the mana expense of immediate cast Shaman spells by 2/4/6% and increases spell power by an quantity equal to 10/20/30% of your assault power. Searing Totem (Rank four) now does the appropriate injury for its rank. Tremor Totem's duration continues to be greater from two minutes to five minutes. Elemental Elemental Oath: Along with present effects, now increases spell injury accomplished from the Shaman by 5/10% when Elemental Concentrate Clearcasting is active. Elemental Mastery: Redesigned. Now increases the Shaman's critical strike likelihood by 20% for 30 seconds. Cooldown remains at 3 minutes. Elemental Shields: This talent continues to be eliminated. It has now been merged with Elemental Warding. Elemental Warding: Now decreases all injury taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%. New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus injury effects. Storm, Earth and Fire: This talent continues to be moved up inside the tree, and its talent points have already been decreased to 3 down from five. Wind Shock is also included inside the assortment maximize (with Earth Shock). The injury bonus to Flame Shock continues to be greater, up from 10/20/30/40/50 to 20/40/60. Unrelenting Storm: point expense decreased to 3, down from five. Now does 4/8/12% Warlocks Demon Armor and Demon Skin: Armor greater by around 120%. Demonic Circle: The teleport now clears all snare effects. Drain Mana: Now drains a percentage of highest mana. Emberstorm: Now functions with Conflagrate. Ritual of Summoning: Will now build a summoning portal object which can be re-used for several summons for five minutes.Warriors Bloodthirst: Fees have already been decreased to 3, but the impact continues to be raised to 1% per charge. Fury: Bloodsurge: Now includes a likelihood to set off from any hit with Heroic Strike, Bloodthirst, or Whirlwind. Fury:Titan's Grip: The hit likelihood penalty continues to be eliminated. Taunt: Assortment greater to 30 yards.Professions Alchemy All flasks no longer demand an alchemy lab to make. The Cooldown on Transmute: Titanium continues to be decreased to one day, as well as supplies demanded have already been simplified. Diminished the cooldown on Northrend Alchemy Investigation from seven days to 3 days. The likelihood to find a Northrend transmutation continues to be greaterIt's a joke allright, I have about 3k gold across 4 lvl 80 chars.. Changed the Crazy Alchemist Potion so it always provides overall health and mana. Additionally, it grants the advantage of a further random potion impact. Potion of Nightmares performance modified. You can now move to interrupt the impact, and injury taken is no longer greater when you are under the effects of this potion. Extra a fresh recipe for Ethereal Oil to grand master alchemy trainers. You can now find a recipe for that Elixir of Water Strolling with Northrend Alchemy Investigation.Blacksmithing Diminished the spell power on the Titansteel Guardian to deliver it in line with its item degree. Increased the materials needs to produce higher degree frost resistance gear designed with blacksmithing. Increased the supplies demanded to produce a number of recipes that demand cobalt. Extra a fresh recipe for shield reinforcements that increases the block worth of shields.Cooking A recipe continues to be additional for Kungaloosh. You can find out this recipe from an NPC inside the Dalaran sewers after you have got finished the quest 'The Taste Test' in Sholazar Basin. A recipe for that incredible Fish Feast can now be obtained for Dalaran Cooking Awards. Succulent Orca Stew and Shoveltusk Soup have already been eliminated in the needs for any cooking achievements as they won't be additional to the game. A fresh recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina on these brave adequate to eat it.Enchanting Many higher degree enchantment recipes have had the quantity of Infinite Dust and Higher Cosmic Essence needs significantly decreased, but with Dream Shards currently being additional to them. Increased the Fire injury inflicted from the Icebreaker weapon enchantment. Diminished the armor penalty granted from the Berserking weapon enchantment. Extra a fresh recipe to enchant bracers with Stamina. You can obtain this recipe from Vanessa Sellers in Dalaran. Extra a fresh recipe to enchant a weapon with Stamina. You can obtain this recipe from Vanessa Sellers in Dalaran.Engineering Engineers may possibly now be able to correctly engineer Centrifuge Constructs. Diminished the cooldown and greater the duration of the impact for Hyperspeed Accelerators. Extra a fresh recipe for epic plate spell power goggles. Weakness Spectralizers are now usable by druids. The Saronite Bomb recipe now produces a good deal much more bombs for that similar materials expense. Whilst this breakthrough was discovered by goblins, all engineers can take benefit of it. Gnomish Lightning Generator has had its cast time and cooldown decreased.Inscription Jessica Sellers, a fresh vendor inside the Dalaran inscription store, will promote most inscription inks for that expense of 1 Ink of the Sea. She also sells Snowfall Ink for several Inks of the Sea. A fresh recipe for Glyph of Arcane Blast continues to be additional to Master and Grand Master Inscription trainers. Glyph of Death Decay continues to be modified to grant 20% additional injury rather than its current impact. Glyph of Invisibility duration continues to be greater. Glyph of Deterrence: Now -10 seconds rather than -20. Glyph of Holy Light now influences pleasant targets in a larger radius. Glyph of Horn of Winter now increases the duration by 60 sec.Jewelcrafting Extra a fresh recipe to convert a frozen orb and a few green excellent gems into a number of superior excellent gems. Diminished the spell power granted from the use impact of "Figurine - Twilight Serpent", but decreased the cooldown significantly.Leatherworking Iceborne Belt pattern talent up assortment continues to be greater to the correct assortment. The epic leg armor patches now demand a Frozen Orb along with their other supplies.Mining Mining veins and deposits no longer demand several hits to get all the ore. Gamers will get all over the same volume of ore, stone, and gems they'd have obtained from several hits. Weakened Giants and Iron Rune Sentinels can now be the right way mined.Skinning Increased the critical strike rating granted by ranks five and six of Master of Anatomy. Carrion Fleshstrippers are now skinnable.Tailoring Diminished the cloth demanded to produce a Bolt of Imbued Frostweave. Simplified the supplies demanded for Shining Spellthread and Azure Spellthread. Diminished the eternals demanded to produce Brilliant Spellthread and Sapphire Spellthread, but greater the quantity of Iceweb Spider Silk. Enormously decreased the supplies demanded to produce the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any talent gains. Diminished the training expense for that typical Flying Carpet. Ebonweave now involves the tailor to become inside the Maw of Neltharion in Dragonblight to make it. Spellweave now involves the tailor to become in the Azure Dragonshrine in Dragonblight to make it.Quest The quest, "Scare the Guano From Them!" now only involves ten Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their celebration, may possibly now loot the guano. Shoveltusk Meat obtained all through the quest "Shoveltusk Soup Once more?" is now the right way flagged like a quest item without promote cost. All through the quest, "Scalped!? it is possible to no longer use Ahunae's Knife to scalp kills that you just are not tapped to. The path followed from the Har'koa's Kitten all through the quest, "I Sense a Disturbance" continues to be enhanced. Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should really no longer try to assault their opposite faction counterparts unless the character controlling them is 1st attacked. Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only have an impact on the Winterskorn Vrykul and worgs at Skorn. A variety of fixes to the Queen Angerboda event all through the quest, "The Slumbering King". The daily quest, "Shoot 'Em Up" now only involves 15 Jotunheim Proto-Drakes to become shot down, down from twenty. Too, the harpoon now only expenditures five vitality to shoot, (down from ten.)Dungeons and Raids The Obsidian Sanctum Gamers will now be impacted by Twilight Residue once they depart the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow injury for a few seconds.User Interface Chat frames can now be produced "Noninteractive". When on this state, they are going to disregard all clicks. A variety of filters can now be utilized to Achievements. A unique UI for chatting with GMs continues to be additional. For additional notes on Lua and XML improvements please go to the US UI & Macros Forum: Amberglow Signet now the right way grants Hit Rating. Deadly Gladiator's Refuge has had its four piece set bonus modified. It now decreases the cooldown of Swiftmend by two seconds. Deadly Gladiator's Staff has had the Agility and Important strike rating restored to ratios consistent with other instances of the Gladiator's Staff. Dreamwalker Battlegear: The Rip bonus is now four seconds rather than 3. Dreamwalker's Regalia two piece bonus continues to be modified to cut down the mana expense of Lifebloom. Gifts and Pledges of Adoration for that capital cities are now soulbound. The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag. The following crafted weapons have had their stats adjusted to correctly reflect their intended power: Corroded Saronite Edge Corroded Saronite Woundbringer Cudgel of Saronite Justice Furious Saronite Beaststick Saronite Spellblade Saronite Shiv Savage Cobalt Slicer Notched Cobalt War Axe Sturdy Cobalt Quickblade Cobalt Tenderizer Living Lashers can now correctly be skinned with Herbalism. Gamers can now open clams when riding a automobile, sitting, mounted, stealthed, and invisible. Diminished the stats on the Savage Cobalt Slicer to match the weapon's degree. Some low-level rogue pvp gloves were accidentally omitted in the patch 3.0.3 update. This continues to be rectified. Some neglected creatures in Icecrown have found the contents of their pockets. Totem of Hex now the right way grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85. The white Polar Bear mount is now the appropriate (larger) dimension.World Environment Incapacitating Shout now has an 8 2nd duration. Conquered Soul of the Blightcallers are no longer AE immune. Corrected a raid emote in Violet Hold to display the appropriate creature name. Corrected a redundant aura tooltip for Locust Swarm in Naxxramas. Numerous creatures inside the Construct Quarter of Naxxramas did not have Heroic values for hit points and injury. Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper as well as zeppelin hull, an inn.Bug Fixes Fixed a bug by using a Wild Mustard plant that was under the ground in Dalaran. Racials Berserking: Can now be made use of correctly when under the influences of Hand of Safety. Heroic Presence: Now functions correctly in Ghost Wolf Form. Shadowmeld: This ability will now correctly restore risk when it is cancelled. Additionally, it will the right way get rid of a player from fight if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable when impacted by Faerie Fire. Will of the Forsaken: Employing this ability when disoriented would set off it?s cooldown to no have an impact on it is no longer useable when disoriented. Lessons Death Knights Blood Aura Will now always do the right volume of healing, according to the actual injury taken of the target. Blood Caked Blade: Now does the appropriate injury quantity when triggered by an off-hand weapon. Bloody Strikes: The tooltip for this talent now has correct values. Butchery: Will now always grant twenty runic power, regardless of the creature type killed. Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active. Crypt Fever: It is no longer possible to have a duration longer than the disorder which caused it. Will also no longer incorrectly maximize Death and Decay injury. Corpse Explosion: Fixed a bug where how much Runic Electrical power the Death Knight had was affecting the injury accomplished, and also greater the injury considerably. Dancing Rune Blade: The weapon no longer echoes the Increase Dead and Army of the Dead spells. Additionally it will now much more closely match the master?s injury and will cast Rune Strike when its master does. Death Chill: The impact from this talent will no longer be consumed if Killing Machine is active. Death Pact: This will no longer trigger guards to assault the Death Knight. Desecration: will no longer break stealth. Ebon Plague: It is no longer possible to have a duration longer than the disorder which caused it. It will no longer stack with Crypt Fever made use of by a further character. Frost Fever: This talent now functions correctly when spell reflected. Gnaw: This ghoul ability is now able to become set on autocast. Icy Clutch: This will now be utilized correctly in all cases to targets that acquire Frost Fever via the Pestilence ability. Mark of Blood now functions the right way with periodic injury. Pestilence: The diseases will now spread the right way even once the injury from Pestilence kills the primary target. Increase Dead no longer puts you in fight when you cast this spell. Tundra Stalker (Rank one) will now function correctly on Death and Decay. Unholy Blight: Will no longer trigger spell pushback.Druids Bear Form: This ability will now grant the right assault power per degree for levels 71-80. Entangling Roots: When determining if a fresh Entangling Roots should really overwrite an outdated 1, and will now calculate the right injury modifiers for that creature type of the target. Maim: Tooltip adjusted to match the duration the ability has always had. Opening: Opening doors and objects should really no longer trigger shapeshifted forms to become cancelled. Rake: The initial injury from this ability is now correctly considered bleed injury, and will likely be greater by Mangle and Trauma. Savage Fury - Mangle (Bear) injury was currently being greater by a larger percentage than intended. This continues to be fixed, and in result Mangle (Bear) should really see roughly a 16% injury reduction. Also fixed a bug with Savage Fury where the Rake bleed impact was not currently being greater. Starfall will no longer trigger close by creatures to grow to be hostile for no apparent reason when the Druid is impacted by fear effects. Additionally, it will no longer pick ambient creatures as targets. Survival Instincts: The added overall health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the overall health acquire from occurring several times if constantly shapeshifting. Swiftmend: Riptide will no longer trigger this ability to light up, and this ability will no longer sometimes eat Earthliving off the target.Hunters Aspects: All aspects now have a one 2nd worldwide cooldown. Element of the Beast: Will now maximize Hunter pet assault power from the correct quantity. Element of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer set off mana regeneration from this ability. Phone of the Wild: Now only functions on the pet and their very own master. Carrion Feeder: No longer leads to extremely large amounts of risk once the pet gains happiness. Chimera Shot: The secondary effects of this shot will now still be triggered even once the target dies in the ability's injury. Cower: Now longer shares a cooldown with Growl, but has its personal separate cooldown. Dust Cloud: This pet ability will now be cast from the pet in the target rather than when they are moving toward the target. Marked for Death: Now functions correctly for Regular Shot and Glyph of Regular Shot. Master's Phone: Now makes the pet proof against roots and snares for that duration also, allowing the pet to break roots on the target even once the pet is rooted. Nether Shock: Pets will now the right way use this ability on all targets, not just mana users. Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the appropriate duration. Owl's Concentrate: Free talents will no longer eat this impact. Prowl: This ability will no longer sometimes turns atuocast on by itself. Sniper Coaching: Now increases the injury of Aimed Shot from the correct quantity. Spirit Strike: This pet ability's duration and time period have both been decreased to six seconds. Spore Cloud: This ability will now function correctly. Swipe: The tooltip continues to be adjusted. Monitoring: Entering an arena no longer disables monitoring types. Fixed a bug that allowed Viper's Sting to target death knights. They are now invalid targets.Mages Arcane Missiles: This spell now only has 1 likelihood to set off Arcane Concentration. Brain Freeze: This talent can now be triggered by Blizzard. Burnout: This talent will now correctly charge the mage additional mana when Living Bomb leads to a critical strike. Fingers of Frost: This talent can now set off correctly from Frost Armor. Frost Nova: Will now correctly overwrite the impact of Shattered Barrier and of Frostbite. Icy Veins: The spell pushback reduction from this talent now functions on Frostfire Bolt. Enhanced Scorch: This talent no longer triggers effects that set off on casting a spell. Incanter's Absorption: This talent will now function correctly once the mage is sitting. Living Bomb: Now triggers Ignite when it leads to a critical strike. Additionally, the final explosion will now still occur even if the mage is impacted by a crowd control impact. Molten Fury: This talent will now interact the right way with Torment the Weak. Precision: Frostfire Bolt will no longer get double the intended my room mate bought gold to buy the chopper, he never got banned nor hacked, if you got more money then sense then go for itadvantage from this talent. Spell Electrical power: Now influences the critical strike likelihood of Blizzard.Paladins Devotion aura: When mixing two different ranks of this ability in a celebration, gamers will no longer sometimes see a spurious 2nd copy of the buff. Hand of Freedom: Now functions correctly towards the froststorm Breath Hunter pet ability. Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now acquire the right injury modifiers for that creature type of the target. Judgement of Light: The tooltip continues to be corrected to get rid of the implication that it only functions on melee attacks. Judgment of the Wise: The quantity of mana gained continues to be corrected to match the tooltip. Pure of Heart: This talent will no longer trigger Curse of Agony to do much more injury than intended. Repentance: Avenger's Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption injury will break it once again. This will likely be corrected in a future patch. Righteous Vengeance: This talent will now calculate its injury the right way once the injury is absorbed. Additionally this ability will no longer trigger excessive injury when refreshed on targets with injury reduction effects active. Seal of Command: The tooltip continues to be adjusted to show the injury gained from spell power. Shield of Righteousness now correctly shares a cooldown for both ranks.Priest Dispersion: This ability can no longer be cast when impacted by Cyclone doing so consumed the cooldown to no impact. Guardian Spirit: It is no longer possible for simultaneous killing blows to set off the heal from this ability several times. Enhanced Holy Concentration: The tooltip continues to be rewritten to indicate that this talent decreases cast time rather than providing haste. Mind Flay - Fixed a bug with targeting where you would not deal injury if not facing the target when channeling. Also corrected an issue where the injury from this ability was somewhat delayed. Prayer of Mending: Will now only advantage in the healing abilities of the priest who cast the original spell. Rapture: This talent will now the right way return mana for Electrical power Word: Shield according to the caster?s mana poll rather than the target's mana pool. Shadow Weaving: Shadow Word: Death: Will now only apply 1 copy of this buff per cast. Shadow Word: Pain now will acquire the right injury modifiers for that creature type of the target. CHEAP WOW GOLD Surge of Light: Prayer of Mending will no longer sometimes trigger Surge of Light to set off on Priests who do not have that talent.Rogues Envenom: The tooltip values have already been corrected to become accurate. Fan of Knives: All poisons will now set off the right way when made use of with this ability. Honor Among Thieves: The bug where stacking several rogues with this talent caused them all to acquire additional combo points continues to be fixed. Additionally, it no longer cancels eating and drinking if a celebration member gains a critical strike when it is active. Killing Spree: This ability no longer breaks stealth if it fails due to all targets currently being from assortment. Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to become triggered. Turn the Tables: This talent no longer generates risk when it triggers.Shaman Chain Heal: This spell will now give an invalid target error message if the primary target is a totem. Earth Shield: Now the right way uses the Shaman?s personal spell critical strike likelihood to determine the likelihood of the critical heal. Elemental Shields was reducing flat bodily injury, not wow gold a percentage. Now correctly decreased by a percentage. Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now involves a 1hand axe, fist or dagger to become able to become made use of. Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, rather than twenty. It should really now roughly knockback the right length of twenty yards. Magma Totem: Fixed a bug that capped the injury of this ability at too minimal of the degree. Resistance Totems: Gamers will no longer see two copies of these buffs when two shamans cast the totems simultaneously. Spirit Walk: This Feral Spirit ability will now correctly clear roots and snares in the Shaman master. Stoneclaw Totem: The tooltip continues to be revised to indicate the injury absorb shield also functions on the Stoneclaw Totem itself.Warlock Corruption will now acquire the right injury modifiers for that creature type of the target. Produce Healthstone: Attempting to make a healthstone when you already have 1 no longer consumes mana or triggers the cooldown of this ability. Demonic Circle: Teleport: the button for this ability will now darken once the Warlock is from assortment of the Demonic Circle and will light up once the Warlock is in assortment. Demon Electrical power Scaling: Spell power gained from spirit via the Fel Armor ability will now correctly have an impact on the scaling of spell power and assault power on summoned demons. Drain Mana: This spell will no longer cancel once the target?s mana poll is minimal or the caster?s mana poll is total. Additionally, it now generates a very modest volume of risk rather than no risk. Everlasting Affliction: Will now calculate correct injury values for Corruption when it is refreshed in all cases. Haunt: Will now acquire correct injury modifiers for that creature type of the target. Additionally, this ability is now limited to a single target as intended. This also now functions correctly when refreshed on its current target. Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent. Master Conjuror: Tooltip revised to indicate it will not maximize the injury bonuses of Firestones or Spellstones. Metamorphosis: The bonus armor impact from this ability will now calculate correctly and interact the right way with armor buffs and debuffs. Ritual of Doom: A Doomguard summoned with this spell will now scale correctly from its master?s stats. Shadow Embrace: This ability will now build a separate debuff stack for just about every Warlock together with the talent, and just about every warlock will advantage correctly from his or her personal debuff. Shadow of Death: This ability will no longer trigger monitoring talents to grow to be inactive once the death knight becomes a ghoul. Soul Siphon: Will now acquire the right injury modifiers for that creature type of the target. Twisted Faith: This talent will no longer sometimes trigger Shadow Word: Pain to fail due to a much more powerful spell currently being in impact. Unstable Afflcition: Will now acquire the right injury modifiers for that creature type of the target.Warrior Injury Shield: Rank one of this ability now functions correctly. Heroic Throw no longer triggers the snare from Mage Frost Armor.PvP The Wintergrasp Aura should really now correctly update in all instances, transferring the buff once the zone control improvements. Arena: Dalaran Sewer: The Flush impact which pushes gamers out will now also get rid of the ability to use Demonic Circles summoned all through the arena start time.Items Idol of the Emerald Queen: This idol was providing better healing than implied by its tooltip. It has been decreased to correct worth. Glyph of Ambush: This glyph will now interact the right way with Initiative when Ambush is made use of outdoors of fight assortment. wow gold Glyph of Charge: The stun from Charge will now function correctly when Charge is made use of together with the added assortment from this glyph. Glyph of Corpse Explosion: Extra explosions from this glyph will no longer eat Unholy Runes. Glyph of Rejuvenation: The heal from this glyph is now correctly considered a periodic heal. Gronstalker Set: The Element of Viper bonus from this set continues to be modified to function the right way together with the redesigned Element of the Viper. Mana Potions: Warriors and Death Knights now get a correct error message when attempting to use mana potions. Scrolls: Buffs from scrolls can now only be overwritten by much more powerful scrolls. Soul Preserver: This item will now interact the right way with Desperate Prayer, Lay on Hands, Riptide, and Wild Development.[Thanks, Kangaxx!]
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